Project #4

Assignment #7: Define Metaphor and Cliché

What makes an image cliché?
When a usually powerful statement or image loses it’s meaning by being overused. Example: Live and learn.
What is a metaphor?
A figure of speech that helps elaborate the meaning with an association or comparison. Example: Heated debate.
How does it function?
It can usually emphasizes the point of an argument/statement.
Why is it important?
To help enforce a stronger opinion of the subject one states.

    Cliche


Being super manly

    Metaphor


Coughing up a lung xD

14 Image project

….which turned into 11 because of many family things that happened over spring break. I am missing the male water and Both female and male versions of ice. But with that said, I hope it is apparent that it is personifications of elements. I do intend to finish the last three so I can have a complete set and I hope you tune into see them!

Other then that, all the lines were drawn in pencil, inked in and scanned. Then scanned many many many origami papers to use for textures. Even the backgrounds ARE origami papers. Other then that, it’s all I have for now. If you want a bigger look, just click on them, as usual. :3

Earth – I basically tried to tie in all elements into one since I wasn’t quite sure how else to represent them.

Water – the one without a companion (for now)

Wind

Fire

Wood – One of the variation of elements.

Lightning – Or thunder, just another of those variation of elements.

Assignment #5: Themes in Digital Art

Since this chapter was lengthy and covered many things, the most important seemed to be the way digital mediums are the only artistic means of looking at creating Artificial Intelligences (A.I.). It also starts merging sciences and ethics where bodily identity becomes a problem in digital space, namely the internet and of where we draw the line in reality vs. artificiality, another recurring theme in the digital realm.
As for my opinion, it is more interesting to me that art has started to really mix into areas that only scientists and physicists would normally be interested in. Especially in creating virtual realities and the ability to make a new world seem real.
Though it might also take on some ethical issues when it comes to robotics and where the lines are crossed on how far a human is supposed to create new worlds and rules.
Not only that, it but also tends to hurt those in reality, when they invest more time and money in a virtual world. Do the opinions of those who spend countless hours in virtual realities not matter do to the opinions of those who spend their time in reality say it is hurtful?
It is one of the many debates one could argue, but putting that issue aside, artists and architects alike become prominent components in creating these worlds. And they are usually the first to pioneer into how to make one conceive a virtual world as their reality.

Other than that, I really pulled nothing else from the chapter.

Project 2 Artist’s Statement

Departure point #1: Collection of ttly cool Pripyat photos. But mostly this one -> I’m a link!
Departure point #2: A quote from Lewis Carroll’s The Looking Glass. “If you drink much from a bottle marked ‘poison,’ it is almost certain to disagree with you, sooner or later.”

I basically arrived at the final image by keeping in mind that it was going to provoke many interpretations so I was very much aware of the subtle signs and how people were going to read things. Plus, it’s always interesting to me the things people come up with when I absolutely have no idea how they got their interpretations about my work.
So the text, since it was inspired by the Chernobyl incident, I wanted to play with several wordings. Words are powerful enough in themselves but I know it could be easily manipulated with simple presentations.
Since I was trying to get that story-book effect, I used the old font and tried another font to make it look more hand-written combined with simply marking out letters so the next quote could be read different ways.

I drew the girl by hand and wanted to keep that ghost-like aura around her, especially by not colouring her. Besides, that would probably draw less attention to her anyway. I’ve never been too fond of grabbing a bunch of images from the internet and putting them into my own image so that’s why I initially decided to even draw the girl.
How the original Lewis Carroll text relates to the final image is that I tried to put the small bird outside the window and the empty birdcage as being a bad idea for the bird since the girl’s want for companionship (trying to tie in the new words with the new picture) would lead to that bird’s eventual capture.

Assignment #4 Digital Technologies as Medium

Fundamentally, the chapter intrigued me most by its’ opening pages about how Digital Art still tends to still be unclassifiable into any category besides “digital art.” Which then still umbrellas out into more and more categories.
But in those regards, it is quite spectacular the infinite possibilities one could do with any digital technology as a medium. Sculpture is just sculpture and painting is just painting, but digital art is constantly evolving, and forces some artists to take risks that sometimes shape a new path towards new art forms. Especially with interactive art.
I’m personally not trying to criticize the limitations of “traditional” art, but the interactivity between digital art and the viewer could be a lot more engaging to even those who know so little of the technicalities of art. Especially when you play on the minds of what people are normally used to like the physical laws of the world versus those of the virtual, representational and/or simulated.
(An artist did not even necissarily have to rely on playing with graphics in that sense. Video game and movie designers can also rely on time instead of visuals.)
It’s quite a fun idea of Jeffrey Shaw’s The Legible City to have someone ride a bike, but instead of going through a “normal” city with buildings, you ride through sentences and phrases as if one were in a book while the bike-rider controls the speed and ultimately the conclusion.
With this sort of interactivity, an artwork is free to have an unlimited number of outcomes since not only the artist dictates the narrative, but so does the viewer.
Also, digital art has the ability to make a large statement to individuals who may not normally perceive a message if they were only to get a glance. Like in Body Movies by Rafael Lozano-Hemmer, who’s cinematic wall of various people were faded out by blinding lights until a person actively moved their own body to stand in the way of the light, creating a shadow actually illuminated the picture on the wall.
Though a lot of digital art is dealt with the fusion of sciences of space and dimension, it is not always confined to a screen. Built for a site installations and even using whole buildings as a sort of canvas is just another way to create a new statement. Not to mention if it uses an actual building, the grandeur and size will only emphasize the statement.
Though, digital art does pose the problems of the net and accessibility, creating problems of ownership. And Net art itself was very text-based and not very sophisticated for digital mediums. At least not until the later part of the 1990’s. Of course the books states how there are those who decide to play with the binary and sign language of the computer to create new forms of interactivity, even if it is just creating a link or a scroll.
Last but not least, the tools of film, video and animation. Something that seemed very limited to 2-D installations in the beginning but was good at using progressive slides at first to create a new form of interactivity. Kind of bittersweet is the way an artist can use a digital technology is to film something, not necessarily recording, but to present to a viewer something in a different light. As in the Empire 24/7 piece by Wolfgang Staehle, it’s not something that can be recreated, which makes it unique in a sense (which might appeal to traditionalists who insist that digital art loses its state of intimacy over the ability of digital arts to being mass produced), but was archived to show the Empire State Building in all hours and lightings of the day.

Project #1

Just click it to view the whole thing.

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